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Forza Horizon 6 boots up in just 4 seconds instead of 90 with new Advanced Shader Delivery tech and AMD GPUs — Microsoft claims 95% reduction in gaming load times

2026年5月17日 20:00
Microsoft is bringing Advanced Shader Delivery to Windows 11 PCs at large, after introducing the tech on Xbox ROG Ally handhelds last year. The company says you can expect up to 95% faster load times in Forza Horizon 6, for instance, going from 90 seconds to just 4 seconds on initial launch thanks to precompiled shaders.

AMD makes FSR 4 upscaling official for Radeon RX 7000- and 6000-series cards — RDNA 3 and RDNA 2 chips will soon enjoy improved visuals

2026年5月15日 00:59
After a source code leak last year that allowed the community to unofficially enable FSR 4 on Radeon RX 7000- and 6000-series cards, AMD is officially bringing this formerly RX 9000-series-exclusive feature to older Radeons in the coming months.

Apple approves drivers that let AMD and Nvidia eGPUs run on Mac — software designed for AI, though, and not built for gaming

2026年4月5日 18:00
The company behind the tiny box AI accelerator says that its macOS driver for Nvidia eGPUs has just been signed by Apple, making it a legitimate software for Macs and no longer needs workarounds to work with the device.

Nvidia App adds 'Auto Shader Compilation' for faster load times in games — beta feature automatically recompiles shaders in the background after every driver update

2026年4月1日 23:18
The Nvidia App can now automatically recompile shaders for you in the background after every GPU driver update. This should save gamers several minutes across different titles, especially blockbuster ones, where shader compilation can often delay your session. You still need to compile shaders for the first time after a new install, however.

AMD releases FSR 4.1 for RX 9000-series GPUs — new update delivers better Ray Regeneration, finer upscaled detail, and higher FPS

2026年3月21日 01:42
AMD has added Ray Regeneration 1.1 and FSR 4.1 upscaling to its RDNA 4 GPUs, bringing it to parity with Sony's PSSR 2 on the PS5 Pro. Games that support these features will have better ray tracing quality with more accurate shadow detail, while also getting a sharper-looking image through ML-based upscaling.

Intel's new feature can improve game loading times by up to 3x — Precompiled Shader Delivery comes to Arc Xe2 and Xe3 GPUs following DirectX SDK release

2026年3月19日 18:20
Following in Nvidia's footsteps, Intel has now officially adopted Microsoft's Advanced Shader Delivery to make shader compilation much faster in games. Intel is calling it Precompiled Shader Distribution and it's available on a bunch of Arc GPUs right away, supported in 11 games at launch, with more likely to follow. AMD is now the only company left who hasn't officially embraced this feature.

AMD clarifies its clarifications on controversial RDNA 1 and 2 driver note — company will continue game optimization support after all

2025年11月3日 19:48
AMD's recent driver release continues to be surprisingly turbulent, with further clarification that it won't stop game optimization for older RDNA1 and RDNA2 cards, despite the release notes suggesting as such. This also comes after another error in the release notes that said USB-C power would no longer work on RX 7900 cards.

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