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✇Tomshardware

Nintendo of America puts tariff refunds towards 'customer appreciation' sale, but no refunds to Switch 2 buyers — offers 30% off games and accessories from September 13 to 26

Nintendo of America got its tariff refund and is using the money to hold a sale, rather than returning it to customers who paid higher-than-expected prices for the Nintendo Switch 2 and accessories. The rare promotion, dubbed the "Customer Appreciation Sale," will run from September 13 to 26 and will offer 30% off digital Switch games, bundles, and "select physical games, downloadable content, accessories, amiibo, and apparel." Discounts will be available in Nintendo Stores and the Nintendo eShop, as well as other participating retailers.

"The Customer Appreciation Sale is our way of saying thank you to Nintendo players for their continued support and is made possible in part by tariff-related refunds," a brief blog post on Nintendo's U.S. website reads. "While Nintendo absorbed most tariff-related costs, the refunds helped make promotions like this one possible."

In a 2026 earnings document, the company stated that it got $300 million in tariff refunds.

Nintendo of America is facing a proposed class action lawsuit from customers who believe the company will be made whole twice: once through raised prices and a second time through the refunds. Sony is facing a similar suit, and in September, Nintendo of America filed a motion to dismiss its suit.

Nintendo was hit hard by the Trump administration's tariffs. Soon after the Switch 2's initial announcement, the company delayed U.S. pre-orders for the console, though the system launched on time. In May, Nintendo raised the price of the Switch 2 by $50 to $499, though that also priced in component shortages and included hikes in Europe and Japan.

In March, Nintendo of America sued the U.S. government in the U.S. Court of International Trade seeking refunds, joining Costco, FedEx, Revlon, and more than 1,000 others. The Supreme Court ruled that large swaths of the tariffs were unlawful, with over $166 billion due back to American businesses. By the end of July, the government had paid $100 billion in refunds.

Most companies seem to be pocketing the refunds, even though costs were typically passed on to American consumers. In August, Panic, which makes the handheld Playdate focused on indie games, refunded tariffs to customers.

✇Tomshardware

Nintendo unveils The Legend of Zelda 40th Anniversary Switch 2 for $520 — First-ever special-edition Switch 2 drops October 19, alongside $100 Pro Controller, pre-orders live

Nintendo just aired one of the most important Directs of the Switch 2 generation, showcasing the upcoming Ocarina of Time remake in all its glory. The presentation also brought along the announcement of the first special edition Switch 2 hardware: The Legend of Zelda 40th Anniversary Edition. The console costs $519.99, but there's also an identically themed Pro Controller for $99.99 that you can pre-order right now — either item ships later this year on October 29.

The company's first handheld to be adorned in special edition Zelda makeup was the Game Boy Advance SP released in 2004 alongside The Legend of Zelda: The Minish Cap. The first home console to receive the same treatment was The Wind Waker HD edition of the Wii U in 2013. Most recently, we got a Tears of the Kingdom-themed Switch OLED in 2023, followed by the Hyrule Edition of the Switch Lite next year.

Across every handled and home console released, The Legend of Zelda 40th Anniversary special edition Switch 2 will be the 12th piece of Zelda-themed hardware Nintendo has put out. Moreover, it took the original Switch just a few months to get its first limited-edition hardware (Monster Hunter XX Special Pack), but the Switch 2 has clearly taken its time with this design, and it's sure to be a collector's item.

The tablet itself is mostly the same boring black except for a few golden triangles at the back. However, the Joy-Cons feature a beautiful green design with a Tri-Force symbol on the left. The dock is a gorgeous, two-tone golden and black color with a very bold Tri-Force theme across the front and some easter eggs on the back. Even the packaging is supposed to have textured foil cover art. The console will retail for $520 and does not come with any game.

The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Alongside the console, there's a Switch 2 Pro Controller that looks very similar to the Joy-Cons, with a green and gold theme that combines elements of the Triforce with a crest emblem. It comes as is for $100, but you can also get it with a subtly themed display stand for $110. Finally, there's also a $40 carrying case adorned with Zelda illustrations. You even get a custom, green-colored microfiber cloth inside and a screen protector.

The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo
The Legend of Zelda™ – 40th Anniversary Edition Nintendo Switch 2, Pro Controller, and Carrying Case
Nintendo

Keep in mind that all of this hardware celebrates the 40th anniversary of the Zelda franchise, which already passed earlier this year. It has nothing to do with the upcoming Ocarina of Time remake and, as such, the game is not included in the $520 limited edition Switch 2. Pre-orders for all the items discussed above are open, and they will be released on October 29, 2026. The Ocarina of Time remake drops next month, on November 19, 2026, and will be sold separately for $60.

✇Tomshardware

You can now play GTA V natively on a Nintendo Switch thanks to unofficial Homebrew port — game runs at 30 FPS but requires a jailbroken, overclocked Switch

Grand Theft Auto V came out in late 2013 for PS3 and Xbox 360 before it was ported to eighth-gen consoles. Despite running on seventh-gen hardware, Rockstar never released it on the Nintendo Switch. Fast forward 13 years later and modders have done Rockstar's job for them. An unofficial Homebrew port of GTA V is now available for the Switch, and it runs natively on the hardware at roughly 30 FPS. You do need a jailbroken device, and it needs to be overclocked in order for the game to be playable.

GTA V corriendo en Nintendo Switch.- Nativo sin Android ni Linux (No es Stream).- Pesa 49GB.- Ocupas Overclock (Yo uso Sys-CLK que es seguro) pero si usas Horizon OC irá mucho mejor.- Corriendo en mi OLED sin modificaciones de RAM, puro Overclock seguro.INFO:… pic.twitter.com/ChtFlwq2TKAugust 28, 2026

The port is developed by Paralympics Productions and is based on the leaked source code from 2023. That source code allowed modders to reverse-engineer the game logic and recompile it for Arm, allowing it to run natively on the Switch's Tegra X1 SoC. That means GTA V can technically also run on Android, and sure enough, Paralympics' Discord server teases that an Android port is coming soon.

The Discord server is also where you'll find all the necessary resources required to make this work. There are four key components: a package builder, an asset converter tool, modified config files, and a specific folder layout. They work together to patch the original GTA V files, construct an executable (.NSP), and make the game data compatible with Switch's Horizon OS.

Obviously, we can't detail the entire process here, but it's relatively straightforward, and you'll find detailed guides, including a video tutorial, on the Discord. There are a few bugs to look out for, but personally we did not face any during installation. You can skip all the work and just download the already-prepped archive from Switch piracy sites, too, which is around 50GB.

Once everything is set up, you transfer the NSP to a jailbroken Switch running custom firmware, along with the modified game files, and open GTA V like you would any other game. It's kind of surreal at first, but it boots up and runs directly on the console without any emulation overhead. The load times are alright; it doesn't heat up the handheld like crazy, and battery drain was similar to any other demanding title.

Grand Theft Auto V running natively on a Nintendo Switch

(Image credit: Future)

Despite that, the performance is quite wonky because the Tegra X1 inside is dated and thermally constrained. You'll get between 10-25 FPS depending on exactly what Switch model you have and the silicon lottery. To get a more stable experience that mostly locks the framerate at 30 FPS, you'll need to overclock your Switch. It's easy enough to do so through sys-clk, and you can create different profiles for handheld, docked, and charging modes.

We tried moderate overclocks across the CPU, GPU and memory on a Switch OLED, and were able to run the game at a "smooth" 30 FPS as long as there wasn't too much action going around. The moment a bunch of NPCs pop up in a mission, or there's an explosion, for instance, the framerate dips quite aggressively. The controls also felt weighty since Joy-Cons aren't suited for precise movement, so the portable experience might be a bit compromised.

Grand Theft Auto V running natively on a Nintendo Switch

(Image credit: Future)

Plenty of folks online have gone past the starting mission and explored the open world, too. There are no issues with save states, and the game runs surprisingly well considering the Switch's stature. Keep in mind that the source code making this possible comes from GTA V Legacy in particular, which is the PS4, Xbox One, and PC version. The PS3/Xbox 360 version of the game did not leak, or else scaling down the logic to fit within the Switch's 4GB memory buffer would've been far easier.

Those consoles only shipped with 512MB of unified RAM. Instead, the modders had to deal with high-resolution PC assets that needed to be heavily compressed first. The modified config files mentioned earlier throttle settings like draw distances and particle counts, so the PC engine code doesn't instantly melt the Switch. At the end, the Homebrew port performs similarly to the PS3/Xbox 360 versions of the game.

Grand Theft Auto V running natively on a Nintendo Switch

A neat detail: the Nintendo Pro Controller shows up in the port's settings. (Image credit: Future)

Paralympics Productions has already put out a few patches that improve performance, with more to come down the line, especially once the Android port rolls around. You can already emulate GTA V on Android phones through apps like GameHub and Winlator that translate x86 instructions into Arm. That will run much better if you have a flagship (Snapdragon) phone from the past few years. You can even emulate this Homebrew port through a Switch emulator if you want to enjoy twice the overhead.

It feels like the emulation and modding community across the entire handheld space is going through a renaissance. Ever since the Steam Deck lit the spark, these developers have made the impossible seem possible. People used to wonder why GTA V never came out on the original Switch (the answer is GTA: Online) up until literally weeks ago, and now we have the game running natively on an almost decade-old device that was underpowered even at the time it came out.

Okay, this is impressive and lends more credibility to my theory that the Switch 2 will probably get a port of both GTAV and GTA6 as well as RDR2. pic.twitter.com/LkEnuQzfmGAugust 28, 2026

This does not suddenly mean that the Switch 2 can run GTA VI. For the PS5/Xbox Series version of the game, you'll need a potential Switch 3 if we follow a similar trajectory. More importantly, though, Rockstar's stance towards Nintendo in general has changed, and that plays a much bigger role in getting GTA VI on Nintendo hardware one day as opposed to just the capabilities of the silicon.

✇Tomshardware

$50k worth of retro Nintendo NES games stolen in devastating home robbery — crooks took 850 games spanning 40 years from family

A family from Pierce County in Washington, Seattle, claims that thieves broke into their home and stole a haul of retro Nintendo hardware worth more than $50,000. Amongst other items taken, Fox13 reports the perps made off with more than 850 NES games, collected by the family over the span of some forty years.

According to the report, the thieves simply forced entry to the home by breaking in through the front door. The stricken family told the outlet that it appeared the thieves knew the layout of their home, targeting the master bathroom and making off with a tennis bracelet, amongst other things.

"They’ve been in our home. They know our home layout. They’ve been in our master bathroom. They took my wife’s tennis bracelet," Roger Holler said. The prize haul, however, seems to have been the aforementioned bundle of retro video games.

Holler told the outlet he had begun collecting Nintendo games from 1984, and had spent some 30 years "driving around on the weekends from game store to game store." Holler's son reportedly said the father and son duo would spend up to 10 hours on car journeys, collecting and cleaning the cartridges.

All in all, the collection amounted to 850 NES games, some of which are said to have been worth a small fortune. An image from the report shows five games that appear to be from the collection, likely not worth more than $25 a piece as loose cartridges. They are:

  • The Legend of Kage (1987)
  • Ice Climber (1985)
  • Raid on Bungeling Bay (1987)
  • Rygar (1987)
  • Donkey Kong 3 (1986)

Depending on the condition and the game, NES titles can indeed fetch astonishing amounts of cash in today's retro market. One lucky scavenger recently discovered a collection of 97 untouched Duck Hunt and Super Mario Bros. cartridges, thought to be worth $10,000 each. In 2024, an ultra-rare NES Gold Nintendo World Championships cartridge sold for $207,400.

Given the stated value of the stolen collection, Holler told the outlet that it "was going to be my grandkids' inheritance or college tuition." Beyond the financial value, Holler lamented the loss of decades of family history.

✇Tomshardware

Nintendo takes down over 400 GitHub repositories for Switch emulators in one go — Relentless DMCA strikes tied to piracy concerns over illegal cryptographic keys

Nintendo has just issued DMCA takedowns against seven GitHub repositories hosting Switch emulation code, leading to 401 affected repos being removed from the platform. Most of these belonged to a single parent repo of the Suyu emulator, which itself is a fork of the previously shut down Yuzu emulator. Nintendo leveraged GitHub policies to their fullest extent to execute its notice, arguing that emulators inherently rely on circumventing anti-piracy protections built into Switch games.

TorrentFreak reports that this was a coordinated campaign by Nintendo as it filed seven different strikes on the same day. GitHub has a rule that says if a parent repo contains more than 100 forks, then the platform will not look at each one individually but rather remove the entire network. Suyu had 311 of these repos under its parent, so all of them were wiped off the map. Suyu was born in 2024, picking up after Yuzu following a lawsuit against its creators, Tropic Haze, that ended in a settlement.

Nintendo's DMCA takedown for Suyu

(Image credit: Future)

Besides Suyu, the Android-based Skyline emulator was also affected in this campaign, but it has already been defunct for the past three years. It's not based on Yuzu, so it stands out in this lineup. Skyline devs actually stopped development in 2023, fearing legal repercussions, so the source code has remained dormant, but it did have 29 independent forks under the parent repo. Since it's an open-source project, anyone can iterate on it and publish their own versions.

Similarly, Yuzu Android, another fork of Yuzu was also struck with a DMCA notice that took down 8 forks under it. NicholasArvani's Yuzu fork had a network of 14 repos that were removed. A repo focusing on an early access build of Yuzu with 21 forks was taken down as well. Finally, MonoNX and its 17 forks, along with the parent repo of the main Yuzu emulator, were hit by Nintendo, too. These repos now link to the seven DMCA notices Nintendo sent to them, as visible in the sidebar, while their forks may return a 404 error.

Nintendo's DMCA against seven GitHub repos hosting Switch emulation code

(Image credit: Future)

The reasoning for the takedown is tied to piracy, with the company saying these emulators "illegally circumvent Nintendo's TPM in order to run illegal copies of Nintendo Switch games." Switch games require cryptographic keys upon every boot to verify the authenticity of the title, and emulators rely on a ripped-off prod.keys file to bypass this failsafe at runtime. Nintendo argues that, therefore, these keys are used to play pirated games instead of legally acquired ones.

The company lists two previous court cases as justification. The first one is its settlement with Tropic Haze — the devs behind Yuzu — and the second one is a default judgment against streamer EveryGameGuru who streamed pirated copies of Switch games ahead of their release using emulators. According to Nintendo, both convictions prove that merely providing the tools that lead to piracy also constitutes illegal trafficking since they rely on circumventing the company's TPM.

Keep in mind that neither case actually set a legal precedent because they weren't contested rulings where a judge interpreted the law; there was no verdict. Tropic Haze decided to settle, and EveryGameGuru failed to appear in front of a court entirely, granting Nintendo a victory by forfeiture. Still, the outcome of either case sets a strong legal blueprint on which the Japanese game company stands today as it tries to warp the legal precedent surrounding emulation as a whole.

✇Tomshardware

Console modder builds working Switch 2 Joy-Cons inside original Wii Remote shells — motion-sensing controllers snap magnetically onto a Switch 2

YouTuber Kouzex has transplanted the internals of a pair of Joy-Con 2 controllers into two original Wii Remote shells, producing motion controllers that snap magnetically onto a Switch 2 and work in every game. The build keeps only five parts from each Joy-Con 2: the motherboard, thumbstick, magnetic rail, battery, and HD rumble motor, while the Wii Remote's circuit board stays in place to handle its buttons. KOUZEX tested the result in Mario Kart World, Super Mario Galaxy, and Nintendo Switch Sports, and said he'll use the pair for Nintendo Switch Sports Resort when it launches in October.

The left (blue) unit has its thumbstick where the Wii Remote's A button used to be, and the right (red) unit has the stick in the old speaker cutout. The Joy-Con 2 stick's ribbon cable is too short to reach either spot, so KOUZEX harvested the stick connector from a dead first-generation Joy-Con, which uses the same connector type, and soldered individual wire extensions to each pin before potting the joints in UV resin.

The battery and rumble motor cables required the same treatment. Fitting the rail, Joy-Con board, and battery into the Wii Remote's thicker rear section required removing three of the shell's four screw posts, so the magnets in the rail now hold the case together when the controller is docked. There's now no release button, so you pull the controllers off by hand, and the two Wii Remotes no longer work with a Wii.

The D-pad and minus button wire directly to their Wii Remote equivalents, Home maps to Capture, Plus to one shoulder button, and the rear B trigger to R, with buttons 1 and 2 serving as B and A when the unit is held sideways. An attempt to drive the Wii Remote's four blue player LEDs from the Joy-Con 2's power circuit failed, which he attributed to blue LEDs requiring a higher voltage than the green LEDs the Joy-Con 2 uses.

The thumbsticks are epoxied only around their outer frame so they can be replaced if they drift, a deliberate choice given that Nintendo confirmed the Joy-Con 2 doesn't use Hall effect sticks and iFixit's teardown from June last year found the same potentiometer design as the original Switch. The 18mm Joy-Con 2 sticks and magnetic attachment were among the changes we examined when testing the console. KOUZEX credited Shank Mods, whose 2020 GameCube Joy-Con build used a similar approach, as inspiration.

Nintendo has released NES, SNES, N64, and GameCube-style controllers for the Switch family but never a Wii Remote, and the Switch 2 can't pair with the original controller despite both using Bluetooth.

On February 6, Nintendo's support site briefly listed a page titled "Nintendo Switch 2: Wii Remote" with no product details, as reported by My Nintendo News; the page was later removed. Nintendo Classics added Super Mario Sunshine to its GameCube library on August 13 but still has no Wii titles, and Switch Sports Resort, the first new entry in the Wii Sports line for Switch 2, is built around Joy-Con 2 motion and mouse input across 12 sports.

✇Tomshardware

Lost one-of-a-kind Nintendo DS cartridge hits eBay for $9,100 — PokePark Fishing Contest designed to delete itself after 12 hours, game so rare it was only distributed to theme park attendees in 2005

A Nintendo DS game that was classified as ‘lost media’ for nearly two decades is currently within tantalizing reach of video gaming fans and archivists. All the fans need is about $9,100, and no rival bidders on an eBay auction for an ultra-rare, perhaps one-of-a-kind, development cartridge thought to contain the PokePark Fishing Contest DS minigame.

Ultra-rare Nintendo DS Pokemon game on eBay

(Image credit: eBay)

Japanese game archaeology enthusiast Yoshino @ Federation (renpou.com) shared details of the eBay auction and its significance to their tens of thousands of social media followers.

So, what’s the deal with PokePark Fishing Contest DS, and why is it ultra-rare or even classified as ‘lost media?’ This fishing mini-game was lost for several reasons. Firstly, it was a download-only title. Secondly, its distribution was limited to those attending a short-lived Pokémon theme park venue in Japan (PokePark 2005). It also eluded archivists because it would be removed from a DS handheld when it was powered off, or after a 12-hour limit, whichever triggered first.

The eBay listing shows a large development and testing cartridge, front and back. There’s also an image showing the cartridge working. However, the on-DS-screen proof of viability is limited to “a Japanese-language screen indicating a high-score ranking communication program.”

The Germany-located seller, catbearpaws, says the cart was acquired as part of a private lot, and is selling the hardware as-is, with no promises regarding functionality, compatibility, or provenance. Catbearpaws has a 100% selling record and is asking for bids starting at €7,999 ($9,100), with less than three days left to run. They also may accept offers via the eBay Make Offer button/process.

Ultra-rare Nintendo DS Pokemon game on eBay

Machine translation of eBay listing Nintendo DS screen content (Image credit: eBay)

Our machine-translated version of the eBay listing screen content appears to confirm that this is indeed a dev cart that was used for hosting “PokePark Fishing Contest DS” assets of some kind. Whether a playable version of the game can be downloaded, transmitted, or extracted from this hardware remains to be seen. As mentioned, the seller isn’t guaranteeing anything about this expensive but potentially important retro gaming artifact.

✇Tomshardware

$21 Nintendo Wii U upgrade lets you add TBs of storage to your console with an M.2 or SATA SSD — upgrade makes console slightly faster, but requires Homebrew and custom firmware

The Peaceful Outcome, a retro gaming solutions provider, has announced an SSD upgrade kit for the Wii U, allowing owners to increase the storage on their console from 8GB or 32GB to 1TB or higher. You get the kit for $21.99 on the TPO shop. It lets you internally attach a SATA or NVMe M.2 drive of various sizes so you can directly load your games on your Wii U without needing an external drive or to swap out DVDs. It also comes with a USB port that lets you transfer files to your SSD without needing to disassemble your console again.

The m.22WiiU now supports NVMe drives as well as SATA.https://t.co/uzJbRLHJSBFor clarity, there is no improvement in speed or any other aspect going from SATA to NVMe on the Wii U. Its just going to be easier to find m.2 NVMe drives in the future, so we wanted to expand the… https://t.co/YA7QpF3KEq pic.twitter.com/Uaj7tej2OuJuly 29, 2026

You can already get a 3.5-inch SATA hard drive mounting kit at the same price (or a 2.5-inch kit for $17.99), but TPO said that it created the M.2 version for longevity reasons. It also noted that SSDs won’t give you a significant performance boost on the Wii U — an SSD loads just 7.5% faster than the DVD drive and 6% quicker compared to a hard drive — but it does give you more space to save your games on the console. TPO said that this does not offer any performance uplifts versus SATA drives, but it created this anyway because of easier M.2 NVMe drive availability in the future.

Note that this isn’t a straightforward upgrade — first, you have to provide your own drive, which could be one of the best SSDs you can get today or one that you already have lying around at home, and then you’ll need to break open your console to install the kit. This is the easy (and most expensive, given current storage pricing) part. Once done, you’ll need to hack into your console so that it can use the custom Aroma firmware. While there’s a complete guide on how to install it, it’s not without risk, as there’s a small chance that you could brick your device during the process.

If you’ve previously purchased a drive upgrade kit from TPO in the past, you could get updated parts to upgrade your current kit at shipping cost. All you need to do is upgrade the firmware on your interposer board, and you should be good to go.

While the Nintendo Wii U already accepts external drives, installing this upgrade kit will give your console more storage without needing to have a bulky drive hanging outside it all the time. This upgrade is more for aesthetics, but if you’re willing to accept the risk of (or already have) homebrew software, then finding a way to have a “permanent” storage upgrade on your Wii U is a no-brainer.

✇Tomshardware

Security engineer ports password cracker hashcat to Gameboy Advance — 16.8 MHz chip can perform a meager 727 hashes a second, 30 million times slower than a modern rig

In the modern age, password cracking is an activity that generally begets quite powerful hardware, usually high-powered GPUs. Hashing algorithms have gotten trickier, and brute-forcing them has become computationally expensive. It's only natural, then, that a new software project has come up to port the common hashcat cracking utility to the mighty... Gameboy Advance (GBA).

I "ported" @hashcat to the GBA, the ultimate password cracking rig ever (my dumbest project yet).The monstrously powerful 16.78 MHz ARM7TDMI chip does an astronomical 727 SHA256 hashes per second!! which is about thirty million times slower than a modern cracking rig. 350 days… pic.twitter.com/kWDD2B27KMJuly 17, 2026

The gba-hashcat software is the brainchild of security engineer solstICE (Ice), to whom the question of "why" is seemingly answered with "why not." Running on an original GBA, the app can power through SHA256 hashes at 727 h/s. At that rate, the author estimates that one year's worth of gba-hashcat would be equivalent to one second of a modern GPU-accelerated rig.

The GBA's main processor is an ARM7TDMI chip, a 32-bit RISC affair clocked at all of 16.8 MHz. It connected to most of its data buses and memory on a 16-bit bus, though, and the machine only carried 288 KB of RAM, plus 98 KB of VRAM. Most password-cracking software makes use of precomputed tables to help speed the repeated attempts along, but given that standard GBA cartridges are limited to 32 MB in size, all that Ice could include was the ignis-1M (one million) word list that rings in at 8 MB.

The software itself is quite small, given that Ice made good use of the Butano engine, a library that allows developers to easily write GBA games using plain C++ code. The gba-hashcat user interface is quite sparse, showing only an intro screen, progress statistics, and the current password attempt. It's not like you need much more for this application, save perhaps for a "please be patient" message.

In the GitHub commit, Ice calls gba-hashcat "[their] dumbest app of all time." That's quite the statement, but X commenters were quick to request networking support so they could make a cluster of password-cracking Gameboys, an idea that may have merit considering the price of graphics cards these days. At any rate, joke all you want, but for the one really important password retrieval I was once tasked with — recovering access to an Excel payroll sheet — even the original Gameboy would have sufficed. The password was "123".

✇Tomshardware

Retro Nintendo Switch 2 dock looks exactly like the Nintendo 64 and holds six Game Cards in its cartridge slot — the 64BITDOCK is available now starting at $89

A new Nintendo Switch dock shell has been designed to mimic the sleek undulating curves of the classic Nintendo 64 (N64). Dubbed the 64BITDOCK, this Switch accessory kit can be bundled with an 'N64 cart' that will help you keep your Switch Game Cards tidy. The 64BITDOCK is available now direct from the maker on Etsy, priced from $89.

In the assorted images of the 64BITDOCK from Nintendo Switch accessories specialist Krasivoe, you can see that the ‘N64’ cradles the Switch (Nintendo Switch / Switch 2 / LCD / OLED) horizontally, so the upper curves of the ‘N64’ are uninterrupted. Pleasingly, the ‘N64’ cart slot is actually useful here as a Nintendo Switch Game Card silo if you buy the optional magnetically secured storage receptacle (with 6 slots).

Check out this product on Etsy

This is a cosmetic kit for your original Switch Dock

The 64BITDOCK is basically a snap-on cladding kit for your existing original Switch Dock. What you are buying is a set of “custom plates inspired by the iconic 64-bit console… [which] snap onto your Switch dock in seconds, transforming it into a nostalgic centerpiece while keeping all sides open to prevent overheating.”

The Krasivoe 64BITDOCK is available in light grey and ‘original’ charcoal finishes, with matching Game Card storage receptacles. For the dock plates alone, the Etsy store asks $89. If you want a Game Card cartridge holder, the price rises to $103. Worldwide shipping is $6.99.

The 64BITDOCK
Krasivoe
The 64BITDOCK
Krasivoe

This isn’t Krasivoe’s first retro-inspired Switch Dock makeover kit. It also sells the 8BITDOCK, 16BITDOCK, and CUBEDOCK. Fans of retro Nintendo consoles will surely know what those look like.

The market is overflowing with Nintendo Switch docks, so Krasivoe has cannily sought to offer some eye-catching differentiation in the form of this 64BITDOCK. Its $89 starting price is quite a premium offering, though, as it doesn’t even include docking hardware – it’s just a cosmetic 3D-printed shell for your original Nintendo Switch Dock. We see that you can get basic, fully functional Switch docks from $20 or $30 on Amazon, with original ‘toaster’ style replacements priced at about $40.

✇Tomshardware

Nintendo Switch 2 with user-replaceable batteries coming to the EU — console maker confirms it will comply with regulations set to take effect from 2027

The European Union's new directives for easily user-replaceable batteries will force Nintendo to update its Switch 2 console with a revised model. The law goes into effect from February 18, 2027, which means an updated Switch 2 that complies with these new regulations needs to come out before that deadline.

✇Tomshardware

Nintendo is raising the price of the Switch 2 by $50 starting in September — Console will soon cost $499, but you can avoid the price hike if you buy now

The price hikes have come for the last remaining current-gen console, as Nintendo has just announced that it'll make the Switch 2 more expensive in various regions around the world. America is getting a $50 bump this September, while Japan will see similar increases by the end of this month. Even Switch Online subscriptions will become costlier.

✇Tomshardware

Nintendo Switch 2 users buying fewer games because of AI storage crisis, report claims — game demand under threat as titles get bigger and storage gets more expensive

The lack of storage capacity on the Nintendo Switch 2 and increasing game sizes are forcing some Switch 2 owners to reconsider shopping for game titles, especially as microSD Express Card prices skyrocket due to the global memory and storage chip shortage.

✇Tomshardware

Nintendo's Game & Watch hacked and turned into retro emulation beast — Solder job unlocks device from its Zelda-only cage thanks to a custom SD card slot

Macho Nacho Productions has modded an original Zelda-edition Game & Watch to run Retro-Go, a custom firmware that unlocks the hardware's full potential. This hacked Game & Watch can now emulate various consoles, includes support for save states, and even has a microSD card slot. But getting here wasn't easy.

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